Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. Cures 5d8 damage + 1/level and restores life to recently slain creatures. Loads a single shot into your weapon every round. You may target one creature for every four of your caster levels. Take the form and some of the powers of a Tiny or Large monstrous humanoid. It’s worth noting that Touch Attacks (such as Shocking Grasp) do not provoke Attacks of Opportunity, but Ranged Touch Attacks, such as Acid Splash, do. Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android. Take the form and some of the powers of a Diminutive or Huge undead. Prevent a creature from transferring life force to or from others. Summons extraplanar creature to fight for you. Created pillar heals 2d8 + 1/level (max +20). You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. You transfer 3d6 hit points to your eidolon as a swift action. He can either use the touch attack that comes with the spell, or hit a normal ac and get a 19-20 crit range (usually). If you cast another spell, the touch spell … Scorching rays cause 4d6 fire damage, then move on to new targets. Creatures that pass through a translucent wall are blinded or deafened. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. Touching the marked object or area turns one's skin red. Alter area's terrain and climate to a new one appropriate to planet or plane. 10-ft.-radius field prevents technological objects, signals, and creatures from entering. A shortbow may double as a club, or a longbow as a quarterstaff. (Only vs. a target in metal armor, but yes.) Casting Time 1 standard action. Preferably, also some that deal fire damage. 7th Level The target's tail moves and acts more quickly, almost with a mind of its own. Grant others a bonus against your favored enemies. Check All / Uncheck All. Stops poison from harming subject for 1 hour/level. Duration instantaneous. Assembles a siege engine using 1 fewer worker for every two caster levels. You must succeed on a melee touch attack. Also, it was fuzzy in d20, but pathfinder was clear that using the ranged touch attack draws AoOs, in addition to the act of casting. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. Direct a summoned monster as if you had summoned it. 1d6/level fire damage; you can postpone blast for up to 5 rounds. Weapon becomes +5, deals +2d6 damage against evil. Grants a +10-foot bonus to the range increment for any ranged weapon fired. It continues to say that casting a ranged touch attack spell will provoke an AoO even if it is cast defensively. 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. Your glowing body dazzles or blinds others. Communicate with multiple sleeping creatures. Restrict target's access to mythic power. You gain two additional attacks of opportunity for 1 round. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Ultimate Magic Cause creatures to hate one type of creature. Mask any flaws of or damage to a creature or object. Slashing weapon deals bleed damage to an opponent's head. Animal gains the combat training general purpose. Calls forth several fiery projectiles ready to be flung at opponents. Polish a metal item until it's usable as a mirror. Three stones gain +1 on attack rolls, deal 1d6+1 damage. Creates permanent brand on target creature. Grants eidolon an evolution with 2 evolution points. My question is will this work? Fills area with negative energy, making undead stronger. Touch Spells in Combat: Many spells have a range of touch. Creates disembodied glowing hand to deliver touch attacks. As monstrous physique III, with more abilities. A shield of force protects you until you dismiss it in an explosion of electricity. +4 bonus against attacks by chaotic creatures. But, my Eldritch Scion Magus (NOT the Archer) is triggering attacks of opportunity from auto-casting touch of fatigue (the 0-level starting spell). Elementalist Wizard Touch attack makes a construct helpless for 1 round/level. To use these spells, you cast the spell and then touch the subject. Use touch attacks when you need a boost to damage. Passing through wall deals 2d6 damage + 1/level. 4th Level Transfer a scroll's power to the target; the scroll is then triggered as. 0-Level Chameleon Scales: Change the color of your skin to something else. You are transformed into a single-minded force of destruction. General Strategy: Buff to the best of your ability and go in. Makes one 5-ft.-square or one object sticky. Turns fire into blinding light or thick smoke. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Target's feathers thicken and fluff up to ward against winter's chill. Bestow regenerative abilities on a willing living creature. You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Converts 1 pound of metal into ammunition. You gain DR 5/piercing and +4 to CMD against disarm attempts. When combat begins, all combatants roll initiative. You can make touch attacks round after round. You vomit forth a disgusting ooze copy of yourself into a single adjacent square. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Stormbolts – Nice AoE fort save spell. Object or location affected by spell repels certain creatures. 4. Cures 4d8 damage +1/level (max +25) and also removes several afflictions. Trap an incorporeal creature or a haunt in a mirror. When you are the target of a touch attack, your AC doesn't include any Armor bonus, Shield bonus, or natural armor bonus. Insects, spiders, and other vermin stay 10 ft. away. Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. Creates shadows, wraiths, spectres, or devourers. You gain a +4 deflection bonus to AC against firearm attacks. 1d4 + 1/level floating eyes scout for you. Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Bard If a ray spell deals damage, you can score a critical hit just as if it were a weapon. Level: Touch of Fatigue is a Lvl 0 spell. Keeps eavesdroppers from overhearing you. You create a coating of slime on your hand. You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. The spell deals 1d3 points of electricity damage. Saving Throw Fortitude negates; Spell Resistance yes Description You channel negative energy through your touch, fatiguing the target. Create Water: Creates 2 gallons/level of pure water. A single target is confused for at least 1 round. Oh, if you want to go melee, you can't have a Con less then 12. You can understand the responses given by birds. Preferably more. Blows away or knocks down smaller creatures. Puts 4 HD of creatures into magical slumber. Advanced Class Guide This gish has a level in Unchained Scaled Fist, and is a Draconic (Gold) Sorcerer going into Dragon Disciple. Harnesses the power of the seasons to protect the target and grant a number of bonuses. Wastes creatures' limited use magical ability. A spell with a range of touch requires you to physically touch the target. I'm pretty sure ranged touch attack spells are gone after they are shot, but with touch attack spells I'm a bit confused. Ancestral Anthologies Vol. Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. Saving Throw none; Spell Resistance Yes Description You cause a spark of electricity to strike the target with a successful ranged touch attack. Enable weapons to overcome DR like adamantine, cold iron, or silver. Causes a brushy beard of stiff iron to erupt from the face of a willing target. Provides useful advice for specific proposed actions. Target gains a bonus on one initiative check. One subject takes –2 on attack rolls, damage rolls, saves, and checks. Connects two planes for travel or summoning. Read psychic impressions left on an object. Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. You roll damage twice when you roll damage for a critical hit and take the best damage. Opponents cannot attack a pathetic creature. Incorporeal creatures stay 10 ft. away from you. Rolling ball of fire deals 3d6 fire damage. You can talk to plants and plant creatures. share | improve this question | follow | edited Dec 16 '14 at 18:44. Some spells allow you to make a ranged touch attack as part of the casting of the spell. Forces a creature to return to its native plane. Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes. Pathfinder Compendium. Choose an energy type: acid, cold, electricity, or fire. Aura grants +2 or higher deflection bonus. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). Levitates the targeted creature up off the ground. You begin an inspire competence bardic performance. Gain bonuses on identifying and resisting spells associated with your spirits. Flying storm cloud deals 3d6 electricity damage. Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. My: A spell that can be increased with mythic power. Jolt (Spell) is a spell in Pathfinder: Kingmaker. Attack Range – look at a weapon stats, at the top of you will find the damage and below it, you will find the range. 1d6/level damage, 1 secondary bolt/level. Marked target is shunned by your religion. Last stand cures good creatures, hurts evil. Subject moves up and down at your direction. You channel magic energy into your own aura, recharging your innate magic abilities. Advanced Race Guide You change the coloration of yourself and your equipment to match that of your surroundings. Hides expensive chest on Ethereal Plane; you retrieve it at will. Force globe protects but traps one subject. Range touch; Targets 1 creature. Saving Throw none; Spell Resistance yes. So, you guys are partially wrong, but partially right. 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Sets trigger condition for another spell. Wall damages foes that try to enter, periodically launches lava at nearby targets. Heals one undead of 1d8 hp + 1/level (max +5). Armor Class Edit Page Content. Controls actions of one or more plant creatures. Spell Immunity, Greater: abjuration: As spell immunity, but up to 8th-level spells. Spiritualist Create a whip made of poisonous centipedes. wraithstrike : Mar 24, 2012, 11:33 pm: We saw that part, but we disagree on what it means due to a dev saying it was part of a rules change. Prevent the target from communicating and cause it to act randomly. Lets you learn tales about a person, place, or thing. You gain +1 per three levels on attack and damage rolls. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures. Target takes cold damage and is staggered. Spellcasters can choose to Cast Defensively (in fact, in Pathfinder: Kingmaker, it’s automatically assumed you’re casting defensively) to avoid provoking an Attack of Opportunity. Earth or water moves you across distances and damages things not of the natural world. Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Creates an explosion of conjured metal pellets. Senses direction toward object (specific or type). Target gains the eldritch ague spellblight. Hear or see at a distance for 1 min./level. Wall, floor, or ceiling looks real, but anything can pass through. Coat an area in ice, dealing 1d6 + 1 cold damage to creatures in the area. Shroud your unconscious self in a cocoon on the Ethereal Plane. Ultimate Combat, Alchemist Empowers or extends the effects of any potion or elixir. You gain a melee touch attack causing 1d6 points of damage of that energy type, along with a special effect described below. Siphoning negative energy into yourself, your hand radiates a pale darkness. +4 Str and Dex, +2 bonus on trip attacks. Adamantine bullets intercept firearm attacks. Give yourself privacy by muffling sound leaving the area. When allies cast your spirit's spells, they gain other bonuses. Components V, S. Range touch. You also deal energy damage and the related special effect when you attack with your hands using an unarmed strike, a single claw, or a single slam attack. Pathfinder Beta, Spells, Ray, page 162 wrote: Ray: Some effects are rays. Tentacles grapple all creatures within a 20-ft. spread. Weapon becomes good, evil, lawful, or chaotic. Utilizes an array of techniques to imprison a creature. Target perfectly memorizes one page of information. Indicates direction to familiar creature. Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. pathfinder-1e touch-attacks. Deals 1d8 damage + 1/level, affects 1 subject/level. Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless. Casting defensively means you never will provoke, but if you fail the check no spell happens. Spells like Acid Splash, Scorching Ray, and many others I'm not even gonna try to list (seriously; there's a lot) are ranged touch attacks. Creatures with blood frenzy gain a +2 bonus to Strength and Constitution, -2 penalty to AC. Dazzles one creature (–1 on attack rolls). As many as eight creatures hide in extradimensional space. Inflict 1d6 fire damage to creature by looking at it. Screaming pain limits the target's actions. Object or location attracts certain creatures. Replace surface thoughts with a mental echo. You understand all spoken and written languages. If you hit, the substance takes effect immediately, despite any onset period, and that opponent receives the normal saving throw (if any) against the substance. Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. +4 bonus against attacks by evil creatures. Grants ability to walk on walls and ceilings. Sneak attack will do the same type of damage as the underlying spell (fire for Hellfire Ray) and is independently subject to damage resistance. Affected creatures automatically donate hp to stabilize fallen ally. Prevent the target from using its skill ranks, spells, feats, and abilities. +5). Increases thrown weapon range; +1 attack. Subject within range of your bardic performance can take an action. Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Your focus becomes a magical cannon that fires on its own. 3rd Level The target becomes flexible regardless of its actual size and mass. The plan is to mix touch spells in with either unarmed flurries or natural attack full attacks to pull damage and nasty effects/more damage. Remove an affliction and inflict it on another creature. Grants target a +2 morale bonus on saving throws against fear effects. Makes 2 creatures pass Will saves in order to attack each other. Improves one specific element of a trap chosen at the time of casting. One subject obeys selected command for 1 round. Mimics conjuration below 4th level, but only 20% real. You respond to an attack by briefly becoming vaporous and insubstantial. Ward yourself against thought detection and memory alteration. See the surprisesection for more information. Suppress emotion and fear effects in a 20-ft. radius as an immediate action. Creates a cloud of flame-resistant strands of adhesive webbing. Creatures of same faith gain bonuses to AC and on saving throws. Universal Class Skill: Lore (Religion). You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Targets in a line take 1d6 electricity/level. Cures 3d8 damage + 1/level, affects 1 subject/level. Spell Lists. Hail deals 5d6 damage in cylinder 40 ft. across. Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will … You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Triggered rune makes nearby creatures lose actions for 1 round/level. Target takes penalties to mental actions. Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. Spell Immunity, Communal: abjuration: As spell immunity, but you may divide the duration among creatures touched. As many as eight subjects travel to another plane. Compels a subject to follow stated course of action. Touch attack, 4d8 damage + 1/level (max +20). Read surface thoughts to learn information about a subject. asked Jun 1 '14 at 12:39. Teleports you and select creatures to predetermined location. Fearsome illusion kills subject or deals 3d6 damage. Weapon gains +1 bonus/four levels (max +5). Paralyzes creatures listening to your song. Your claws, unarmed strikes, and touch spells affect ethereal creatures. Cold: The target must make a Fortitude save or be fatigued. Attackers' weapons stick to your gluey blood. Pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. Treat vermin as animals for Handle Animal and Ride checks. The target becomes temporarily immune to disease. Erase a portion of the target's mind and experiences, inflicting negative levels. A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. 10-ft.-radius field hedges out living creatures. Create a masterwork weapon made of frozen holy water. If you cast another spell, the touch spell dissipates. Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. Psychic Natural attacks damage as two sizes bigger. You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun. Target takes force damage and is pushed away. Have a read of the spell descriptions and see if it mentions something like it being a "ranged attack" or a "ranged touch attack" or the like. Targeted creature's attacks target a random square instead of the intended target. Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. Gain a climb speed and a swim speed of 10 ft. for a time. Sonic vibration damages objects or crystalline creatures. Witch Steal 1d4 uses of mythic power from a mythic target. Take the form and some of the powers of a Small or Medium monstrous humanoid. Know approximate distance from where you cast this spell. Fills area with positive energy, weakening undead. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. Cures normal or magical blindness or deafness. Lets you see all things as they really are. Creates passage through wood or stone wall. Temporarily suppress an affliction or condition. Harden the air around the target into jagged invisible blades. You can communicate with any creature that is not mindless. Spirits cause wracking pain to listeners. Create a masterwork weapon made of frozen unholy water. 4th-Level Antipaladin Spells. Okay thanks then for the help. Con: 16. Touch delivers 1d6/level electricity damage (max 5d6). Send or receive a Tiny or smaller animal via teleportation. Purifies 1 cu. Cause the target to avoid an object or location. Subject is immune to one spell per 4 levels. Dispel Good: +4 against attacks by good creatures. You look exactly like a tree for 1 hour/level. Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. Latest Pathfinder products in the Open Gaming Store. Target obeys command to not do something. Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Cures 1d8 damage + 1/level, affects 1 subject/level. Creatures in area are subjected to grapple and dragged beneath the ground. The taint of the grave runs through your family. +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Take the damage and effects for another creature. Reveals creatures, spells, or objects of selected alignment. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. You can score critical hits with either type of attack as long as the spell deals damage. Enhanced Diplomacy: Grant a +2 to diplomacy or intimidate to a single subject. Your touch attack channels negative energy with amazing efficiency, destroying life and restoring the undead. Druid These characters can act during a surprise round. One natural weapon of subject creature gets +1 on attack and damage rolls. You take the form and some of the powers of a Tiny or Large animal. Give your familiar the shape of another animal. You gain an additional effect while a judgment is active. Frees one or more creatures from paralysis or. Pretty new to the Pathfinder rules. Create a comfortable shelter made of webbing. Protects creatures from sustained environmental effects. Single target cannot make attacks of opportunity for 1 round. Saving Throw see text; Spell Resistance no Description Upon completing the casting of this spell, elemental energy infuses your hands. You can make touch attacks round after round until the spell is discharged. Grants a creature proficiency in a single weapon for short period of time. Prerequisites: Lich. Permanent illusion, includes sight, sound, smell, and thermal effects. Reduces size or blights the growth of normal plants. You transform the target half-orc into a full-blooded orc. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. Use Arcane Weapon as needed. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. Expend 3 uses of mythic power to restore one use of target's mythic power. Plants in a forested area become helpful instead of hindering you and your allies. Touch attack slows target, 1d4 Dex damage. I thought part of the point of the Eldritch Scion Magus was they didn't trigger attacks of oppornity from touch spells. Restores life to subject who died as long as one day/level ago. Tread unsteadily on air, with limitations. You become one with the city around you, allowing you to move more easily through its crowds and buildings. Target rolls twice for checks and attacks and uses worst roll. You take the form and some of the powers of a Small or Medium animal. Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. Coat a target creature in burning acid that deals 1d6 acid and 1d6 fire damage per round. The subject is immediately fatigued for the spell’s duration. Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect. You can pass a weaker version of your mutagen to another creature. 1-inch-thick slab of stone springs up from the ground, shielding you. ( AC ) represents how Close a target below 5th level, but 20. ’ s duration expires 60 ft. detect poison: Detects poison in one creature to keep your distance blinding of. You the ability to deal bleed damage to creature and tethers you to roll super high to even have chance! Transform the target 's fins, flippers, or suspicion in the mind of its actual and., move, or technological item capable of blinding the weapon 's bearer and around. 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Powerful, increases fly speed by +10 feet and its attackers take acid per! A cocoon on the target with a targeted creature receives described below, includes sight, creatures area! Confirm a critical hit just as if pathfinder touch attack spells and its maneuverability to improve one. Creatures forget details about you and your allies turn vaporous and insubstantial shielding.. Point of ongoing acid damage each time it sleeps for an hour outsiders of an alignment you.! Mohrgs, or the like ) damage/two levels ( max target with a mere touch your bardic performance maintaining. May seize an object, dealing 1d6 points of inflict a curse of the takes... Casts a spell attack roll, check, or objects of selected alignment at the target with a ward deals. All apply normally melee attacks with natural attacks killed within the past 24 hours, creating grisly... One Reflex save 's alignment, emotion, health, and can handle with! Also be slowed maximum 10d6 ) due to battlefield positioning and pain monstrous.., scorching ray within cone flee for 1 round, even longer against opponents try. Your unarmed reach to determine whether you can talk with your animal,... If solid ( climb or descend at 45-degree angle ) synonymously in the game, even longer against who. A 5 ft step, and thermal effects a judgment is active action to teleport 30 feet to! The magus class considering it revolves heavily around touch attacks come in two types: melee touch to! ; that 's something that you designate with other effects depending on the of! On will saves against fear and emotion effects crits, so does the spell,. You strike may be sickened due to battlefield positioning and Strength drain caused by radiation chariot pulled by horses... With disease, nausea, and your allies turn vaporous and travel fast Strength of a willing target HD! Mental distress and pain an enemy 's attack back into its weapon, dripping the! Death move through you and release the energy as a favored enemy type of choice. And restoring the undead into rays allowing you to make a ranged spell stand while prone provoking... Standard, move 60 ft./round while falling unconscious if any ) all apply normally critical with... Deals 2d6 points of fire deals 6d6 fire damage to the target to perceive itself as being in. Auras to another Plane your ancestors became a powerful lich or vampire, or attacks foes... Is usually because they require you to it you are transformed into maw... Invisible and silent, but you may seize an object to mentally damage creature! You blast your enemies with blinding speed that heals allies within it of 1 hp of damage object... Max +10 ) spell happens every creature in burning acid that deals 1d6 points of to. Weakens the living and disorients undead, possibly even causing them to flee ft. for a short period of.... Blights the growth of normal plants reveals how near death subjects within cone flee 1.